Triangle Strategy's battle system sings beautifully so far, offering hours of in-depth tactical combat with characters who all matter in very different ways with unique capabilities. It's early days for Triangle Strategy, especially considering it's a game that looks poised to unfold over dozens of hours. It always feels like you're constantly acquiring important information, even if it all feels a little overwhelming at times. Pockets of exploration like this, relatively sparse as they might be in Triangle Strategy's opening hours, are made more meaningful because you can unlock new dialog options later on in the story by acquiring knowledge while talking to folk. Serenoa is able to briefly venture round a tourney ground, or a small village in the middle of nowhere, chatting to passerbys for their views of the world and the big salt truce. Outside of combat, Triangle Strategy periodically offers little tidbits of exploration. Triangle Strategy's battle system is just really damn good, and 'Normal' difficulty feels like a finely tuned balance between tough and punishing, letting you experiment and even make the occasional mistake without having your characters be mercilessly butchered by a thousand blades. ![]() There's a deluge of serotonin gained from eviscerating multiple enemy troops with magical attacks, or peppering annoying wizard enemies with arrows until they drop dead. Mastering these layers of Triangle Strategy's combat is an absolute joy so far.
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